Building a Better Raid
by Geoff on Jan.16, 2009, under BrotherHood, c#, Coding, epgp
I have been looking for a long time for a way to build a better raid. I don't mean simply more qualified people. I mean a way to determine what zone would be best for a guild member when their gear is at a certain level.
After you get past the gameplay component, it is about the players gear. If they are not exploring where that best drop is going to come from, the Guild's Raid Leader should take on that responsibility in my opinion.
We all know that Blizzard gives us the item levels of the items we have in inventory. Numerous Addons provide this information eg. InventoryOnPar as well as the Armory. How can we use the existing data to do what I wanted to do?
I have created a base application which does mostly what I want to do. The c# applcation will consume the guild's roster. It will iterate the roster, going through each member and producing a GP value for their gear utilizing the same calculation EP/GP uses. GP is summed for that character and added to a resulting XML. A base line for each level of gear and rarity is added to the XML. The result of that is transformed into pretty html for everyone to view on a site.
I hope to make it live this weekend for the members of BrotherHood.

