EPGP
by Geoff on Sep.10, 2008, under bhp, BrotherHood, epgp, Gaming, Raiding, WoW
I have been mostly quiet, somewhat, kind of, about EPGP. I wanted everyone to be able to form their own opinions mostly without my big mouth in the way.
After a month of officer meetings, emotion and a lot of thoughtful conversation, BHP was launched. We have a site for it. I wrote an addon for us to use in raids. We have seen people signup for raids that have not raided in a long time or even, ever before.
What about 1 BoP, 1 BoE?
Dice or /roll is not random. Not really. Dice do not help people who effort the most or even effort at all. You are beholden to chance. When people effort in a game, or life, or anything, they want to know that their effort is recognized and rewarded. Dice or /roll does not do that. Dice also supports the idea that anyone can join the raid, get loot and never come to a raid again. Dice does not support the guild, guild progression and effort in the guild.
Why EPGP?
EPGP was chosen over a modified DKP system for a few reasons. Most of all, EPGP prevents point hoarding. DKP does not. In DKP, the people who raid the most get the most, period. In EPGP, everyone can gain effort points, like DKP. In EPGP, people also gain gear points. A priority is assigned to people based on the formula EP/GP = Priority. What does that mean?
It means that a player does not have to raid every day to get loot. It means that loot is distributed based on priority. It is distributed based on your effort and how much loot you have gotten.
In a simple example, player1 and player2 each have 100 EP. They both have zero GP. They both have a priority of 100. An item drops. Player1 takes that item, valued at 100. Player1 accumulates 100 GP. Player1's priority changes to 1. Player2's priority is 100. The next item drops. Player2 automatically gets the item. No rolling and hoping and possibly losing the item to Player1 who already got something.
The importance in EPGP is placed on the member, what they do and what they get from a raid. They can earn effort points by contributing and of course by raiding.
During our conversations, the most important item seemed to be preventing people from taking without them giving. Giving now is equated to points as is Taking.
No preference as in Loot Council. No out of balance dice. Priority based on looting history and effort.
I have heard time and time again from people their rants about DKP and how they were wronged. EPGP is the answer to that and I am glad we did it.
pull Skull.

